This is a post to answer the questions people are constantly asking. I'm flattered by the attention but unfortunately I can't keep up with the reviews, PMs and emails. I hope this answers most of your questions.
Q: My save disappeared/changed!!! Where'd it go?
A: I will reiterate: SAVES are only on your CURRENT PC. If you switch between two comps (e.g. laptop-desktop, or home PC- work PC) then each comp will have a different save. Also check that your browser's version of FlashPlayer is up-to-date. There are also some cases where your Flash plug-in or browser settings prevent save. I think about 90% of players have functioning saves.
Q: Where is the X# keycard?!?
A: Look at the GUIDE. It's in there. There are even labeled maps that tell you EXACTLY what room it is in.
Q: Where can I find the X equipment?
A: I'm not telling. Finding good gear is part of the challenge. (although I think i tipped off a few in the review comments :P )
Q: Why are there two CQB's?
A: Because they are the most useful. The rooms are rather small so most fighting happens at pistol or melee range. This is especially true when you enter a room vertically and have enemies on either side.
Q: Why is the Assault guy so useless?
A: Because you're not using him properly. I found that most people just equip him with two SMG's and forget that he can use Pistols. Pistols are good in this game.
Q: Why no level-up system?
A: Because this is a strategy game. Think of chess. There is no level-up system in chess (apart from queening a pawn) I want players to learn to analyze the situation and use limited resources to win the battle.
Besides, if you strip it down, the basics of levelling-up is
- "You fight enemies - - -> to become stronger."
In this game, I just tweaked it to...
- "You fight enemies - - -> to reach rooms with equipment that make you stronger."
Best part of equipment is that you can pass it around between team members. You're not stuck with spending skill points on an ability that will later become obsolete.
Q: Will there be medals?
A: Yes but they are awaiting approval from the Newgrounds admin. Just be patient.
Q: Will there be a sequel? When will it come out?
A: Yes. But only one. It will come out in 2-3 months. I do have a day job.
Q: Will you put an auto-save system?
A: No because I abhor auto-saves. It makes gamers lazy. I was actually NOT going to put a "Restart from Last Cleared Room" option to punish people who don't save. But then I realized that saving data in Flash a bit unstable, so I decided to be a little more forgiving.
Q: Why do my weapons disappear and become zombie hands when I re-spawn?
A: It's a bug that I have tried again and again to fix. Loading usually solves this problem (assuming that you were smart enough to save your game)
Q: Why is the tower so hard/impossible/stupid?
A: Because you're not using your noggin. Even if you don't use the graffiti clue, you could still solve the tower by process of elimination. If you take the time to write down on paper where each door goes, you can solve the tower in 15 minutes or less. It boggles my mind that people spend hours wandering around the tower.
Q: Why is the P.I.D. so random? It's almost useless in battle!
A: Because it's main purpose is to revive your guys in the middle of battle (as opposed to after). The battle effects are just for fun.
Q: Why is the last battle so hard?!
A: Analyze your opponents and watch how they respond to your attacks. Don't click blindly. This is the culmination of all the strategy you have learned.
Q: Why is the last battle so easy?!
A: Because you've already grasped the techniques needed to win this game. You've probably also found the strongest equipment. Your reward for loot hunting as an easier boss fight. Congratulations!