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revolverroach
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revolverroach's News

Posted by revolverroach - October 26th, 2010


GUIDE from KEYCARD 1 to KEYCARD 2

GETTING TO THE UNDERGROUND
- Once you get the 1st keycard, go back and unlock the Level 1 elevator. If you keep going straight down the Level 1 elevator, you'll end up fighting a huge group of 1337 Agents. What you should do instead is...
- Go down one level and then go right into the main building. If you explore the side rooms you'll also find items like the SAWN-OFF shotgun and ASSAULT ARMOR.
- Once you get to the ground floor, go one room to the left and go down the elevator. If you see a sign on the left that says "LOCKER ROOMS", you're about to enter the Zombie Underground

GOING THROUGH THE ZOMBIE UNDERGROUND
- Most of your enemies will be Zombies and Upgraded 1337 Agents. Zombies have a melee attack equal to the combat knife (3 damage) and have the BLOODLUST ability which recharges their AP if they kill one of your guys with their claws.
= = SUGGESTED STRATEGY = =
- You need to watch out for the big zombie groups. You usually won't kill them all in one turn. To deal with them snipe as many as you can with guns. Don't move your guys forward so that when the enemy gets a turn, they spend their AP walking to you. They usually won't have enough AP to attack you and you'll get your turn again.
- Make sure your CQB's have a pistol on one hand and a melee weapon in the other. That way, when the zombies run up, you can use melee on them for a higher chance to hit.

DEAD END AT THE SHOWERS???
- Keep going left through the zombie rooms and you'll reach an area with showers. The wall has some writing on it: "The wall is a LIE" and a thin arrow pointing left. Break the wall by clicking it a few times, then go left.

DEAD END AT THE LOCKERS???
- Keep going left through more zombies and 1337's until you reach an elevator. Take a quick trip to the farthest room on the left to pick up the STEYR AUG. Then go back to the elevator and go up.
- After you take care of a zombie/1337 mobs, go right into a dark room full of lockers. Take note that the zombies here are wearing purple rags and are tougher than regular zombies.
- Inside the locker is a set of NVG goggles. Put it on one of your guys and you'll see that the right wall is cracked. As usual, keep clicking the right wall to break it. Remember this as many of the secrets in this game are hidden behind cracked walls.

GET THE TAC MASK THEN GET TO THE BOSS
- Go right through the broken wall and keep going, skipping the elevator. At the last room is a locker containing the TAC MASK. If any of your guys is wearing the TAC MASK, you'll be able to see your enemy's HP and ArmorClass when you mouse over.
- Go back to the elevator and go up. You'll be greeted by another bunch of zombies.
- After the zombie killing, move left and you'll have a boss fight with "The Savior" aka Jesus.

FIGHTING THE SAVIOR
- Jesus has 8 Armor making him hard to hit. Make sure your Heavy weapons guy is equipped with the STEYR AUG rifle which ignores armor (always hits)
- If Jesus runs out of HP, he can absorb the HP of any of his allies. That ally is sacrificed though.
- If Jesus runs out of allies to absorb, he'll dash to the back of the room, switch to his S&W 500 pistol and raise a wall of zombies (which he can also absorb HP from).
- After you kill all the zombies and hurt Jesus to 0HP, you'll see a cutscene and get Jesus' halo.

GETTING THE 2nd KEYCARD
- Once you've finished the Boss fight, go left and you'll find a locker containing the 2nd Keycard.

Next: Important Gear After Keycard 2

NOTE: ATTACHED IMAGE SHOWS PATH FROM KEYCARD 1 to KEYCARD 2

Madness Retaliation *Keycard 2 guide*


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Posted by revolverroach - October 25th, 2010


This is the 100% map of my game Madness Retaliation. Again, this may be a spoiler so only look at it if you really need to.

Madness Retaliation *SPOILER ALERT - Complete Map*


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Posted by revolverroach - October 25th, 2010


*Spoiler Warning* - Contains information that may decrease your enjoyment.

Ok. People are getting stuck, so i think I'd better post a guide. I really wanted the game to have a degree of frustrating difficulty, but on the other hand, I want people to be able to play it.

This is not a walkthrough, just a few hints that may help you get further. I'll only cover the crucial items. Not the secrets. DO NOT READ AHEAD UNLESS YOU ABSOLUTELY WANT HINTS. I'll put some spaces so you can quit before reading the next hint.

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HERE GOES.

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KEYCARD 1
- Keep going past the locked elevator. You'll find it, easy.

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KEYCARD 2
- In the zombie-filled room with the Night Vision Goggles, there is another exit. The walls here are pretty weak.

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KEYCARD 3
- The ATP have set a surprise for anyone who tries to take this key. Be prepared.

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KEYCARD 4
- This one belongs to the boss of Clowns. He'd prefer to take a bullet rather than a blade to the face.

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USING THE P.I.D.
- This device is powered by the souls of your enemies. Careful though, the PID can both help and harm you.

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THE TOWER
- No, it is not a glitch. It is a test. Perhaps you should write it down.

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THE TOWER (HINT #2)
- Up, Down, Left, Right. Follow the writing on the wall. "B is not a direction." you say? Think Forward and Back until the meaning is clear.

And if you really need to, go take a look at these

COMPLETE MAP

Keycard 2 Guide


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