GUIDE from KEYCARD 3 to KEYCARD 4
** A floor down from the Keycard 3 room is a Level 3 locked door. Go through that and you'll find a ZOMBIE MASK as well as a portal that will lead to the ZOMBIE UNDERGROUND area. You can use this as a shortcut. Be aware that the portal is guarded by a big group of zombies. You can also find the AUTO-SHOTGUN through this portal.
MOVING ON
- From the Keycard 3 room, go right until the elevator, down, left until another elevator, up, left until elevator, then up again. You should end up in the room where you were blocked by the Level 3 Door. Refer to the image attached to this post if it gets confusing.
- Unlock the door and you're on your way to Club M. You'll be fighting a mix of 1337 agents and a new type of enemy: Clowns.
HOW TO FIGHT CLOWNS
- There are 3 types of Clowns.
- Saucy Clowns : wears a fancy suit and carries an axe. This Clown explodes upon death dealing 32 damage (unblockable). The blast range is 2 tiles horizontal/vertical, and 1 tile diagonally. Think of a diamond shape. The saucy clown also has a LOT of AP and should be killed immediately. It has 0 armor so use your highest damage weapons.
- Zombie Clown : wears bloody rags and has zombie hands. This Clown explodes too with the same blast range as the Saucy Clown. If one of your guys is hit, he takes 16 damage (unblockable). If the explosion hits the Clown's ally, that ally will be Zombified. It loses its weapons but its life is doubled. The Zombie Clown has less HP and can be used strategically to nullify Saucy Clowns. Why? Because a zombified Saucy clown will no longer explode.
- Disco Clown : wears a White 1337 Suit and carries a Desert Eagle. Probably the least dangerous clown. However, when he dies, he explodes like a flashbang. The effect hits all of your guys and has a chance to STUN them.
GETTING THROUGH CLUB M
- The path is pretty straight-forward. From the Level 3 door, keep going left until an elevator, then go down.
- Then, keep going left past the rooms with giant sound speakers until you see an elevator and go down again.
- Go right past the room with the glass tables until you see another elevator then go down again.
- If you did that right, you'll be in a dark area and the disco music will be gone. Next, go left.
- Keep going left and you'll eventually run into Tricky, the big boss of all the clowns. This is a tough battle. Make sure to have plenty grenades, especially Flash Bangs.
FIGHTING TRICKY
- Tricky has set of body guards. It's best to get rid of them first.
- Tricky has two weapons, the WARNING SIGN and the M60 rifle. He can also jump to get in range for an attack.
- If you hurt Tricky enough, he'll get pissed at the attacker and run him over with a train. This won't do damage but it will make Tricky and your guy switch places. The train also leaves a trail of smoke, making it hard for you to hit.
- Tricky's real life bar is represented on the big Screen in the background. Whenever Tricky uses the train, his energy goes down. To defeat him, you have to lower the energy to 0.
- When you hurt Tricky with a gun, he'll just "LOL" at you. If you hit him with a melee attack, he says something else. ;)
- Tricky will sometimes bring clowns with him after his Train attack. At first it's just two, but as he loses energy, he'll bring more clowns in. These clowns are extra-unstable and will explode at the end of the enemy turn.
- BTW. Tricky is immune to Clown explosions.
STRATEGY
- After you kill Tricky's bodyguards, it becomes an endurance match. Equip your guys with APGain+ gear. You'll need the extra AP to reposition your guys once Tricky starts going ballistic.
- Flashbangs will make sure Tricky doesn't get to attack.
- What you have to worry about are the exploding clowns. After Tricky smokes the place up, just move all your guys as far away as possible then use a Flashbang to stun the clowns.
- If you survive the enemy turn, attack Tricky again. When he uses his Train attack, run away and flashbang. Rinse and repeat until Tricky is dead.
- If you took the time to get SANFORD'S HOOK, this fight is much easier.
- Bigger guns don't necessarily mean bigger damage. Tricky is pretty good at taking bullets.
AND FINALLY...
- After you've beat tricky, you receive the PID. Careful, using it will warp you to a random part of the building.
- From Tricky's room, go left. You'll find a locker containing the Level 4 Keycard. Now you can enter the Auditor's Tower.
Next: Auditor's Tower Solution
InsaneT666
ok, i read your strategy on how to beat tricky and i still cant beat the bastard. i have no flash bangs and 1 smoke and it doesnt help much. so id like some help