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Madness Retaliation *Keycard 3 Guide*

Posted by revolverroach - October 28th, 2010


GUIDE FROM KEYCARD 2 to KEYCARD 3

- Once you're at the ground floor, keep going right until you reached the Level 2 Locked door
- After the door, keep going right. You'll battle your first ATP agent.

FIGHTING ATP AGENTS
- ATP are more skilled and have more attacks than normal and 1337 enemies. Their HP and ArmorClass varies depending on what armor they're wearing. Using the TAC MASK will help a lot when you're formulating your battle strategy. Be prepared to use Grenades a lot.
- ATP agents sometimes drop grenades and medkits. You'll need these.
- ATP agents have a wide variety of weapons. Try to kill the ones with the strongest weapons first.
- Sometimes it's better to kill a lot of low HP agents than to focus all your attacks on a single high HP agent.
- ARMOR PIERCING weapons like the S&W500, AUG, and 316 Sword are essential in these battles.

MOVING ON
- After your first ATP battle, keep going right until you reach an elevator.
- Go down one level. There is a breakable wall to the right. If you go right, there's a big group of ATP agents. You might want to postpone that fight until you get more grenades. But if you do, the room after the ATP group has a locker containing the CAMO+AMMO armor (+2 AP) and the JHP AMMO UPGRADE that gives your SMGs a small damage boost and a 50% stun chance.
- After that, go down another level and go left. There'll be an elevator and another breakable wall to the left. The breakable wall leads to a series of rooms with a group of ATP's and a locker containing the WHITE 1337 SUIT and GLOWING 1337 SHADES.
- After getting the WHITE 1337 equipment, go back to the room where you broke the left wall. Take the elevator down.
- Just keep going through the rooms heading left (no intersections for a while)
- When you find yourself blocked by a Level 3 locked door, go back one room to the elevator and go down.
- Next, go right until you reach another elevator. Go down once.
- You'll be in a dark room with an exit to the right. There's a breakable wall on the left that leads to the SUPER MEDKIT UPGRADE (medkits heal 16 HP). You can also go down to find the ATP Armor. These items are guarded by lots of ATP's
- After getting whatever items you need, go back to elevator and head right. You should find yourself in a room with ATP cloning vats in the background.
- Keep going right until you reach another elevator. Go up.
- There'll be another breakable wall to your right if you want to explore that. Otherwise head left.
- You'll hit a dead-end that looks like a prison with destroyed bars and blood all over. There's a locker there containing the Level 3 Keycard. WARNING!!! You will be ambushed by 4 MAG Zombies if you take the keycard. No way to avoid this.

FIGHTING THE MAG ZOMBIES
- First thing you'll notice is you're at an awkward position with your team split apart and enemies on both sides.
- The MAG Zombies have a lot of HP, but they do the same damage that a normal zombie does.
- Concentrate your fire on one zombie at a time. It'll take a few turns to kill them, so use those grenades to stay alive.
- Once you kill all the zombies, you can walk away with the Level 3 Keycard.

Next: Keycard 4 Guide

NOTE: THE ATTACHED IMAGE SHOWS THE DIRECT ROUTE

Madness Retaliation *Keycard 3 Guide*


11

Comments

Thanks. This really helped me a lot.

funny i was just about to pm you and ask for tips to fighting the mag zombies
LOLLOLOLOLOLOLOLOLOL

How Do You Get Past The Lockers And Crates?To Get Super Medkit And The ATP Armor And Mask And Also Keycard 3

tx :) i really needed the keycard 3 and a better medkit :D i wanted to kill tricky but do you have any idea where to get a lot of flashbangs and smoke grenades?

That's two medals cleared. So where do I get the 3rd secret medal?

agggrrr you guys just suck, i beat the game without a guide and achieve all medals, is not too complicated just look carefully.

The ATP Agents are retardedly OP. The 316 Sword and S&W are a LOT weaker than when Jebus used them. It hardly seems like the 316 sword can hit with two range.

Jebus was so powerful it made me rip my hair out.

When I took on the MAG zombies, I instead split into two groups - I had my Heavy with the Bren Gun hitting one zombie (if you equip him right he can take a MAG zombie down in two turns alone), with the other three, using the S&W500, a Desert Eagle, and an MP5, hitting a second one. I then used smoke at the end of each of my turns to keep them alive. Not too difficult.

The saviors halo glitched.

Thanks!

During an attack in the first cloning vat room, all my team was dead except for my Heavy. He had the Assault Vest and Helmet, with the Bren Gun. I kept shooting at the last ATP, and he kept shooting at me. We both kept missing, and when I did land a hit he blocked it. He sometimes landed hits, but I blocked them aswell. I was on 9 HP while he was on 13 (i think.) I hit him and he's down to 1, and I heal getting me back to 24 HP. He hits me a few times, but I get close enough to start knifing him. Eventually, he dies and the rest of my team is revived. That. Was. Tough.

tip: make sure your guys have a lot of hp

For me for some reason every interactive object on the left side of the screen besides the move room arrows after
"- Just keep going through the rooms heading left (no intersections for a while)"
isn't able to be interacted with, meaning I can't progress because the locker with the level 3 card won't open
(I don't know why it's only the left side of my screen)

@Tobit-Rex Yep, Hovering to the locker, it wouldn't work, Probably in the next update of Ruffle, they would fix the non-interactive lockers.

@XMadnessCombatX Yeah that's what i figured it probably was. I guess now I wait.

wow man i got 1 CAMO&AMMO but any JHP AMMO
I just find it, thanks

@boogabooga54 what the hell. You are close of killing me of cringe