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Madness Retaliation *Keycard 4 Guide*

Posted by revolverroach - October 28th, 2010


GUIDE from KEYCARD 3 to KEYCARD 4

** A floor down from the Keycard 3 room is a Level 3 locked door. Go through that and you'll find a ZOMBIE MASK as well as a portal that will lead to the ZOMBIE UNDERGROUND area. You can use this as a shortcut. Be aware that the portal is guarded by a big group of zombies. You can also find the AUTO-SHOTGUN through this portal.

MOVING ON
- From the Keycard 3 room, go right until the elevator, down, left until another elevator, up, left until elevator, then up again. You should end up in the room where you were blocked by the Level 3 Door. Refer to the image attached to this post if it gets confusing.
- Unlock the door and you're on your way to Club M. You'll be fighting a mix of 1337 agents and a new type of enemy: Clowns.

HOW TO FIGHT CLOWNS
- There are 3 types of Clowns.
- Saucy Clowns : wears a fancy suit and carries an axe. This Clown explodes upon death dealing 32 damage (unblockable). The blast range is 2 tiles horizontal/vertical, and 1 tile diagonally. Think of a diamond shape. The saucy clown also has a LOT of AP and should be killed immediately. It has 0 armor so use your highest damage weapons.
- Zombie Clown : wears bloody rags and has zombie hands. This Clown explodes too with the same blast range as the Saucy Clown. If one of your guys is hit, he takes 16 damage (unblockable). If the explosion hits the Clown's ally, that ally will be Zombified. It loses its weapons but its life is doubled. The Zombie Clown has less HP and can be used strategically to nullify Saucy Clowns. Why? Because a zombified Saucy clown will no longer explode.
- Disco Clown : wears a White 1337 Suit and carries a Desert Eagle. Probably the least dangerous clown. However, when he dies, he explodes like a flashbang. The effect hits all of your guys and has a chance to STUN them.

GETTING THROUGH CLUB M
- The path is pretty straight-forward. From the Level 3 door, keep going left until an elevator, then go down.
- Then, keep going left past the rooms with giant sound speakers until you see an elevator and go down again.
- Go right past the room with the glass tables until you see another elevator then go down again.
- If you did that right, you'll be in a dark area and the disco music will be gone. Next, go left.
- Keep going left and you'll eventually run into Tricky, the big boss of all the clowns. This is a tough battle. Make sure to have plenty grenades, especially Flash Bangs.

FIGHTING TRICKY
- Tricky has set of body guards. It's best to get rid of them first.
- Tricky has two weapons, the WARNING SIGN and the M60 rifle. He can also jump to get in range for an attack.
- If you hurt Tricky enough, he'll get pissed at the attacker and run him over with a train. This won't do damage but it will make Tricky and your guy switch places. The train also leaves a trail of smoke, making it hard for you to hit.
- Tricky's real life bar is represented on the big Screen in the background. Whenever Tricky uses the train, his energy goes down. To defeat him, you have to lower the energy to 0.
- When you hurt Tricky with a gun, he'll just "LOL" at you. If you hit him with a melee attack, he says something else. ;)
- Tricky will sometimes bring clowns with him after his Train attack. At first it's just two, but as he loses energy, he'll bring more clowns in. These clowns are extra-unstable and will explode at the end of the enemy turn.
- BTW. Tricky is immune to Clown explosions.

STRATEGY
- After you kill Tricky's bodyguards, it becomes an endurance match. Equip your guys with APGain+ gear. You'll need the extra AP to reposition your guys once Tricky starts going ballistic.
- Flashbangs will make sure Tricky doesn't get to attack.
- What you have to worry about are the exploding clowns. After Tricky smokes the place up, just move all your guys as far away as possible then use a Flashbang to stun the clowns.
- If you survive the enemy turn, attack Tricky again. When he uses his Train attack, run away and flashbang. Rinse and repeat until Tricky is dead.
- If you took the time to get SANFORD'S HOOK, this fight is much easier.
- Bigger guns don't necessarily mean bigger damage. Tricky is pretty good at taking bullets.

AND FINALLY...
- After you've beat tricky, you receive the PID. Careful, using it will warp you to a random part of the building.
- From Tricky's room, go left. You'll find a locker containing the Level 4 Keycard. Now you can enter the Auditor's Tower.

Next: Auditor's Tower Solution

Madness Retaliation *Keycard 4 Guide*


2

Comments

ok, i read your strategy on how to beat tricky and i still cant beat the bastard. i have no flash bangs and 1 smoke and it doesnt help much. so id like some help

You might want to do something about the problem where when I hit the damn clown, and he brings in his friends, I can't use any grenades or anything to stop his little minions from killing my guys.

- Tricky has two weapons, the WARNING SIGN and the M60 rifle. He can also jump to get in range for an attack.

This is not true he also has a Sawed-off.

I Passed that, just a 10 minutes fight, with coffee drinks.
Thanks for game!

Another way to beat Tricky is to equip one CQB with the hook, machete, Sanford's head gear, that grey ripped suit(can't remember its name) and 20-30 flashbangs and medkits. Kill all of Tricky guards and make the CQB with hook go over to the other side of screen. Hook Tricky ONCE per turn. (Like Hook-End turn-Tricky attack-Medkit-Hook or machete-Flash-End turn) When Tricky is close, attack him with machete. When Tricky uses the train, make CQB run back to its team and flash, clowns walk around like crasy, and if one gets close, just use a medkit or two, the CQB will survive, repeat and Tricky is dead! Hope this helps! (It works for me, i have completed the game 3 times using this badass way to pwn Tricky) (Short said (Kill guards-HookCQB other side-flash-end turn-hook Tricky-end turn-super medkit-machete or hook-flash-end turn) <---loop) There might be some mistakes.

nice game i did not know about the train

good guide and i love the map but why didnt you put where to get teh clown mask i foiund it on my own after fighting him but from where you put extra armor you folloe that path to the right and you get the elavator palce where you have to use the keycard level 4 go up that elavator and go right (i dont remember if you have to knock down teh wall) but anyway go right and therell be a fight with mini enemies and you go in that locker and you will find the clown mask and some smoke and flash grenades

Damned..10 flash grenades used , and when i finally have him 1 shot of death , the game glitches and he can't hit me.
and i can't hit him

Yep it's a glitch :P
It's like the smoke screen didn't go away , happened twice...
then i won.

It's because twice i had it's health on 0 , and not below.

Rinse and repeat until Tricky is dead. LOL! no wait im i tricky? jk lolz

i want to add something
ok
if you are dying in the mag zombies get : 1 smoke grenade,2 flash bangs, and a lot of good armor and weapons. use the savor halo you shoulda got it then dont block enemy spawns when you got the needed grenades and flashbangs use the halo it should turn red to proctect you from enemy spawns then go to the 3 card and when all ur solders run out of ap use a flash bang and click end round. repeat it until all of the mag zombies are dead

lol whoops i ment to post it on how to get card 3 XD

Thank you! Killed that Clown.

OMG I ran into a gkitch too, after a while of being fucked up with only 1 flashbang, trying over and over again to beat tricky, my assault guy comesback with a primaryand secondary axe, and before i realize, im fightingwith axes andnot sanfords hook (the hook gets me far, too)

if you go to the right before the battle you may find the katana

After fighting tricky twice with only two smokes going in I went out and about in search of more smokes and flashes but there seems to be no one in the complex to fight and plunder. What's up with that? Thoughts, comments?

Now i fight tricky buuuut that fucking train keeps keepin me from winnin can i dodge it or somthing?

i can't find hank!

In the Tricky battle, hit Tricky as much as possible, starting with the Bren Gun if you have a safe Line of Sight. I didn't worry about the clowns he calls in after the train, because if you flashbang them they will stumble around before exploding (tip there - trying to move away from them will often end up putting you closer to their final exploding area - stay where you are and chances are they'll wander away from you instead). With this I managed to pass this boss first time (although the only man I lost was my Bren Gunner about halfway through)

I found a easter egg - after you kill Tricky go left until you find the place with "dead end" writen on the wall, then find s triangle on the wall. click it. AND YOU WILL GO TO SPACE!!!

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