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- Fixed bug that caused game to slow down if Equip screen is repeatedly opened/closed
- Fixed issue with item de-syncing when switching between characters
- Fixed bug that made characters stop animating
- Updated UI
- Updated Graphics: now using all old sprites as placeholders for final graphics
- TODO: Combat Engine
Finally back. Work kept me busy with back-to-back rush projects. Managed to eke out a bugfix last week although I wasn't able to post. Still, some people did notice.
New version today, mostly graphical updates. I'm almost done connecting my combat engine to this latest build. Just a few more fixes and it'll be ready for some proper testing.
As you can plainly see, MR2 will NOT be out in time for Madness Day. However, I do look forward to playing and watching all the Madness related content that will be flooding the NG portal tomorrow. Also looking forward to playing an hour or two of Borderlands 2. However, I am royally pissed that the Siren's Phasewalk is gone. Instead, I get some sort of choke hold. Bah. Nothing better than walking into a group of bandits undetected then exploding into existence. It always reminded me of Dio's ZA WARUDO. Still, if B-Lands 2 doesn't click with me, I've still got Dark Souls waiting on the shelf.
Anyhoo, beta will continue, combat coming soon, and advanced Helluva Madness Day everyone!