So this week I'll be putting the game on beta mode. I have to study the NG project system a bit so expect the beta to release tomorrow evening (July 3). I've got a list of people who want to beta test. Send me a PM if you want to join up. I'll check every evening so please don't spam if I don't reply immediately.
What to expect in the Beta
- LIMITED GAMEPLAY. The priority of this beta is to catch bugs. The beta will have specific chunks from the game and the goal of the testers is to BREAK IT. Limiting the beta allows me to find the bugs more easily.
- MULTIPLE UPDATES. As the beta progresses I will put changes, additional scenarios for testing, and probably remove old ones too. Again, limiting the scenarios is to help my bug fixing. These updates will come every other day (T, TH, S)
- NO SPOILERS (MOSTLY). Obviously I want to keep some elements as a surprise for the final launch of the game so I'll try my best to keep the beta spoiler free. However, I will have to reveal some mechanics because obviously I want them to be tested.
- OLD ART ASSETS. Most of the art/graphics will be from MR1 and is not representative of the final game. I'm doing this on purpose to, again, minimize spoilers. Besides, the beta focus will be on GAMEPLAY.
- FEEDBACK. Can't fix something if I don't know it's broken. The beta client will generate reports which users can copy-paste, then email to me. Not the most elegant solution, but it's simple.
This'll be the first time I'll run a public beta so I expect hitches along the way. Recommendations are appreciated. We'll figure it out as we go!
BankaiHollowIchigo
Well let's see how this Open Beta will be!!! >:D