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revolverroach
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Age 40, Male

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Philippines

Joined on 3/25/07

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When is My game coming ouuut!? xD. Forget about what ppl complain about the game (Difficulty). It's perfect the way it is... I've played it around 20 times; and yes sometimes I get effing frustrated cuz some clowns are blowing me off (literally xD), but it's worth it, cuz it makes it fun/interesting. Now the only thing I would consider are the guns and armors/headgear (But Im completely sure u already got that Weapons Depot working xD).

And for the ppl who consider this to be difficult or hard to understand... Watch this, it might help you understand why it's better to have a Hard game than an Easy one:
<a href="http://www.youtube.com/watch?v=8FpigqfcvlM">http://www.youtube.com/watch?v=8FpigqfcvlM</a>

I did have some of the problems with getting lost how ever i found the clowns a non issue focus all attacks on them and boom the cause collateral for their allies .however, Retaliation is my favorite non-krinkles produced madness game. difficulty wise it wasn't too hard as long as you do enough exploration and keep optimizing your equipment for that class. Im sure retaliation 2 will be as awesome as the first game.

I found the game difficulty of the first game was very well done, and I say you should "stick to your guns".

I gotta say, the harder the better with a caveat. In the first MR, you had a very gradual learning curve that taught the player how to go about the battles. If they paid attention. If MR2 has the same gentle teach-and-apply difficulty it would be perfect, no matter how one-sided the matches are. After a few play-throughs the player can try mixing it up to see what works better (or what is sheer lunacy, e.g. a Hank-only boss fight XD). The first game was fucking GENIUS and I know the second will exceed all expectations.

My favorite part of the first MR was beating Tricky. I still dread facing him, lol. No matter how good your strategy was, his companion clowns could fuck your day up royally. That made beating him with only your lame, poorly-armored Assault remaining all the sweeter.

(Answer to above scenario: SMOKE BOMBS 4 EVERYONE! I AM NINJA U CANT SEE ME)

it's simple really, just make a variable difficulty in the pause menu that you can access between fights. ~wrccc

it will be so fucking awesome when the game comes when i have birthday my brthday is in 8 july so goooooooooooooo ooooooooooooooooooooon maaaaaaaaaaaaaaadneeeeeeeees reeeeeeeeeeeeetaliaaaaaaaaaaaation 2222222222222222222222222222222222222222222222 2222222222222222222222222222222222222222222222 22222222 oh and i want sonny 3 when does the game come out will it come out ??????????? but well i can wait oh and i have 1959 characters left

Maybe to help with the scenario, would be to add more cover for team so sniper does not destroy them? however this may not be a good solution since i dont know how the cover mechanics wor.

if any one having probs with Tricky then here the reasons: the clothe you chose for your guy aren't right, try using clothes that make your guy recover ap fast or has big ap room to move far away from the clown; or your tactic too stupid, here like this: first, kill his guards then shoot him, notice when he lol at you he'll jump on a train and his the the attacker and leave a trail of smoke and droped clowns, the tricks here to use flash grenade and run away from them then start over still he die

When dealing with Tricky, the following tends to work best...

1. Whenever Tricky is hit enough, he'll "LOL" you and nail the last one to shoot/melee him with a train. This has the added effect of moving the "trained" to where Tricky was when he called it in.

2. You have to force him (Tricky) to completely discharge the Portable Improbability Drive (PID), in order to win.

3. Rifles tend to work best (in my opinion), alongside Flashbangs and Smoke Grenades.

4. Sanford's Hook is good for positioning Zombie Clowns close to one another. Do this and hammer one 'til it explodes. Preferably at a distance where you don't blow yourself through the roof. The Auditor's got enough issues without dealing with impromptu skylights.

im kinda surprized the testers had troble with a battle cause im no gamer pro but it is posible like form mr1 keep trying until you find the weakness fo an enamy it makes the game harder but more fun exciting adn last much longer so you wont get bored and its if too easy it's lame i think the game sould stay as hard as mr1 or better yet a bti harder

The people who had trouble and complained about keycard 2 are N0000000B5! Couldn't they have found out the night vidion goggles had a purpose? Guess Not. So pumped about MR2!