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All 20 game Reviews


After Years In Dark Tunne After Years In Dark Tunne

Rated 5 / 5 stars

Absolutely Wonderful

I got a feeling of loneliness from the environment and ambient music that I haven't felt since the days that I played Myst and Zork.

It pains me to read through the reviews you've gotten. Unfortunately gamers today need to be spoon-fed their gameplay.

Ignore the requests. Don't add a map. Don't add instructions. Force the players to learn for themselves how the game is played.

If anything, the only things you need to fix are...

1. Bug after Chloe ending where X gets stuck on restart.
2. The tedious "ladder" to get to the couple's corpses. The precision needed to climb that was frustratingly Castlevania (in a bad way). I think if you spaced each block 1 space higher it would be navigable without being too easy.

We need more games like this. Carry on!


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Madness: Premeditation Madness: Premeditation

Rated 5 / 5 stars

Excellent concept and slick execution

Exceptional game and I'm glad you guys won the Madness Day contest. One thing though, could you put a quality toggle? I couldn't find an in-game option and you disabled the quality setting on the context menu. :(

I don't know how that would affect the gameplay but it would make this game a lot playable for people like me who are using rigs with out-dated processors. I've only got 1.7GHz on my rig and my premeditation for the Final Zone was running at about 5 FPS. The actual run-through was better at about 15 FPS.

Still, overall fun game that got my brain cranking. :D


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Wizard's Run Wizard's Run

Rated 4.5 / 5 stars

Great Stuff!

I was disappointed at the level cap though. I assume that you put that there so that people can experiment with builds. still, can we at least have a non-scoring no max level mode? i just want to see what the wiz would play like with every skill tree maxed.

oh, and a turbo mode would be great. just the same game but with the clock running at 2x speed. :D overall great job!


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rachid1984 responds:

I see a lot of feedback wishing there was no level cap, and you are right about the intention of having to use some strategy to find a good skill set with the available points.

Some form of no-cap mode and a faster paced game play seem to be great ideas that a lot of people would like to see. Thanks :)


Sydney Shark Sydney Shark

Rated 5 / 5 stars

SHARK!

the nuke ending gave me a good HEH moment. great stuff.


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Starmageddon Starmageddon

Rated 5 / 5 stars

Wow!

It's not often I see such a smooth game on NG. Hardly any lag even with the tons of stuff on-screen. Graphics are simple but very polished and the stage set-ups are pretty well thought out.

If there's any point of improvement, I'd say work on the bosses a bit more. They're a bit too easy IMO. Great work! 5's and 10's for you!


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Colony Colony

Rated 4.5 / 5 stars

Great Game, if a little imbalanced

Great graphics, especially with the bullets and the muzzle flares. I had a bit of a problem with the unit controls though. Sometime they just clumped together so bad that i couldn't select the proper units. I felt that the "elite" units were under powered. I never felt like they gave me an edge. Especially the missiles. I could only kill 2 or 3 units with a missile unless I purposely let the enemy mass an army. If anything, you should be allowed to aim the missiles.

I also agree with the others that there should be some sort of "reward" for finishing the short campaign. Even just a short animation would've been nice.


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Infectonator : Christmas Infectonator : Christmas

Rated 5 / 5 stars

Better than the first one!

A lot more balanced than the first one IMHO. Great!



Canabalt Canabalt

Rated 4.5 / 5 stars

Excellent

Except for the damn windows. Damn hard to time those things. Also, I get distracted because I want to watch the stuff happening in the background. Wish you'd put like an auto-play feature just so we can see all the graphics you made.


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Curse Village Curse Village

Rated 4.5 / 5 stars

Good atmosphere but Imbalanced gameplay

The graphics plus the music create an excellent atmosphere but I found the gameplay a bit lacking. I couldn't get a sense of panic. At the end of the level I should feel like "Oh my god I can't believe I made it!" instead of "I think I could have killed 'em all with just the knife" I only played 6 levels, that's how fast I got bored. The enemies need to get stronger after each level. Much stronger.

Also, the weapons are waaay imbalanced. First gun I got was the shotgun (skipped the in between weapons) and that let me perfect the next three levels. The melee weapons were a nice touch but still not enough to keep me interested. Maybe I'll try playing this more in the future, but for now, I'll leave you with a nine for great graphics and audio.


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Dino Run Dino Run

Rated 5 / 5 stars

Smooth

To me, this is about as engrossing as Katamari Damacy (which I've played for hours on end). A simple premise but with so many things to discover. Haven't seen a game like this in a while. And I foresee myself spending several hours collecting awards and run times. Fantastic.